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Tag Archives: UIKit

14/11/2013
by Stephan Partzsch
2 Comments

Better performance for labels with outline font in UIKit

For games performance is key. But also style and visual appearance are important, especially in iOS games. And sometimes your local artist comes with a great idea: He wants to have outlines around the labels. “Great!”, you might think, “This … Continue reading →

Categories: Coding | Tags: iOS, ObjectiveC, Performance, UIKit | Permalink

20/06/2013
by Stephan Partzsch
0 comments

Untouchable UIView container

Have you ever needed an UIView that does not react on touches itself? It is often used as an invisible layer and container for other UIViews. But no matter, if you are interested or need such a thing, you can … Continue reading →

Categories: Coding | Tags: iOS, ObjectiveC, UIKit | Permalink

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Recent Posts

  • Continuous Integration for iOS – Code metrics
  • Continuous Integration for iOS – Create a build job
  • Continuous Integration for iOS – Install and configure Jenkins
  • Continuous Integration for iOS – OS X user account
  • How to ignore changes in tracked files with Git

Tags

ActionScript CI Clean Code Error handling git iOS ObjectiveC Performance ruby Slides Talk UIKit

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